Game brand, comms and UX/UIThe Sorcerer’s Ring
Gesture-based gaming interface, and a fantasy-rooted brand for mobile gaming
A high-engagement UX/UI, game brand and launch that helped a Pakistan-based gaming start-up earn its first million US dollar sale.
“Whatever it is, the way you tell your story online can make all the difference.”
Client
FRAG Games
Market
Global
Scope
UX/UI design, logo and title design, brand identity, interface optimization
Design the full visual and interactive experience for a mobile fantasy battle game, from logo to gameplay interface to in-world UI, that works beautifully on low-end devices without sacrificing the sense of an epic, immersive world.
BRIEFThe creative concept was built around arcane patterns. Working closely with CEO Ali Ihsan, I developed hand-crafted patterns from scratch — one of a kind, drawn and refined by hand — that became the foundation of the game's entire UI language. Everything from the menu screens to the in-battle interfaces was built from this system. The low-poly 3D world was designed and optimized specifically for performance on entry-level smartphones, which meant every visual decision had to earn its place, while enhancing the stickiness of the experience and gameplay.
INSIGHTS & APPROACH